Laws

Laws of the Camarilla


The Tradition of Masquerade
Thou shall not reveal thy nature to those not of the Blood. Doing so shall renounce thy claims of Blood.

The Tradition of Domain
Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.

The Tradition of Progeny
Thou shall sire another only with the permission of thine elder. If thou createst another without thine elder’s leave, both thee and thy progeny shall be slain.

The Tradition of Accounting
Those thou create are thine own childer. Until thy progeny shall be released, their sins and and their punishments are thine to endure.

The Tradition of Hospitality
Honor one another’s domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.

The Tradition of Destruction
Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine elder. Only the eldest among thee shall call the blood hunt.


Laws of Albrecht


  1. Thy prince is first amongst equals. He shall not be above the law.
  2. Elysium shall be determined by the Primogen and approved by the prince. There shall be no violence in Elysium.
  3. All shall recognize the public establishments, houses of service, and houses of worship as Elysium.
  4. A violation of haven is as a violation of Elysium. You shall answer to the prince, Primogen, and council.
  5. Thou shall not feed upon nor blood bond the servants of New York, nor their children and wives.
  6. Do not sire or ghoul children, nor groom them. Their innocence is sacred and belongs to another.
  7. No vampire has “rights” to any public patch of greenery in this domain. The great Sabbat-Garou treaty of 1857 shall be maintained for all time.

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