Quick Rules Sheet


SUCCESS vs. FAILURE
Standard Difficulty = 6 Note: roles of 1’s are botches, which take away a successful die
Automatic Successes If die pool equals the given difficulty (WP may be used), no roll needed
BLOOD POINT CHART
Vampire 10-50 Garou 25
Human 10 Children 6
Dog 2 Cat 1
Rat ½ Bat ¼
VAMPIRE BLOOD POOLS (Partial list)
5th – 8 dots / 40 pts / 8 per rd
6th – 7 dots / 30 pts / 6 per rd
7th – 6 dots / 20 pts / 4 per rd
8th – 5 dots / 15 pts / 3 per rd
9th – 5 dots / 14 pts / 2 per rd
10th+ – 5 dots / 10-13 pts / 1 per rd
COMBAT
Initiative Wits + Alertness (vs. 4)
Attack Dexterity + FA/ M/ B
If thrown, use Athletics + System
Dodging Dexterity + Dodge (V p. 224)
M/ B Damage Strength + System (P. p.164+)
FA Damage System + 1 dice per attack success
Soak Stamina + Fortitude (vs. 6)
MORTAL HEALING
Bruised 1 day
Hurt 3 days
Injured 1 week
Wounded 1 month
Mauled 3 months
Crippled 3 months(-1 attribute)
Vampire Healing
Never heal without spending blood points
Normal damage takes 1 point and 1 round each
Aggravated damage takes 5 points and 1 day each, may be accelerated for 5 points and 1 willpower more.
EXPERIENCE COST
CREATION
Attributes 5 per
Abilities 2 per
Disciplines 7 per
Backgrounds 1 per
Virtues 2 per
Humanity 1 per
Willpower 2 per
True Faith 7pt Merit
DEVELOPMENT
Attributes Current x 4
New Ability 3 per
Current Ability Current x 2
New Discipline 10 pts
Clan Discipline Current x 5
Other Discipline Current x 7
Backgrounds * Current rating
Virutes Current x 2
Humanity Current x 2
Willpower Current rating
True Faith * Current x7
* DM Permission Required

Return to top

Return to Main Page

Wiki Pages

Main Page
Background
Laws


REFERENCES


People


Rules


Miscellaneous


Quick Rules Sheet

New York by Night Sorwen